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Old Jan 22, 2008, 10:59 PM // 22:59   #421
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Quote:
Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...

Where is the logic in developing GW2 on a GW1 .dat file?
I was suggesting that they might use the GW1 client for the GW2 >>Beta<< and that they've already begun streaming things onto our hard drives, much like GW:EN was streamed about a month before the sneak preview.
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Old Jan 22, 2008, 11:17 PM // 23:17   #422
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I would say the likelihood of them using gw1 engine for gw2 is about as likely as ANET giving us all 10 stacks of armbraces to make up for the duping fiasco.
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Old Jan 22, 2008, 11:18 PM // 23:18   #423
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Quote:
Originally Posted by Sora of the Divine
I was suggesting that they might use the GW1 client for the GW2 >>Beta<< and that they've already begun streaming things onto our hard drives, much like GW:EN was streamed about a month before the sneak preview.
GW2 will be on an entirely different engine. It will allow jumping, swimming, sliding, persistent worlds. Making it possible for any of this to run on the GW1 client would take a lot of time and effort - too much to be worth it.

Anyways, here are some of my finds.

Looks like chests and some random items. I know of no chests in GW that look anything like these, though.


Some bizarre insignia. Or a shield I've never seen before. I don't know, I'm not big on Warriors.


I guess it's the cape of an npc or something. However, isn't that a fractal in the top left?


A web-type thing. I'm pretty sure it's part of the destroyer hives, like in Genius Operated Living Enchanted Manifestation and A Time For Heroes. But what's interesting is it's so hi-res. It looks like it's right out of concept art!
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Old Jan 22, 2008, 11:19 PM // 23:19   #424
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The fist shield is an ebonhand aegis.
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Old Jan 22, 2008, 11:23 PM // 23:23   #425
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Quote:
Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...

Where is the logic in developing GW2 on a GW1 .dat file?

Correct. There is no logic in developing GW2 on a GW1 .dat file. Unless of course they plan on releasing these ideas on GW1 as sort of an alpha test for the features that will be presented in GW2.
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Old Jan 22, 2008, 11:26 PM // 23:26   #426
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Quote:
Originally Posted by stouda01

probably some pvp arena but i never saw it b4
It's one of the two arenas they had for Costume Brawl.
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Old Jan 22, 2008, 11:28 PM // 23:28   #427
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Quote:
Originally Posted by Curse You
It's one of the two arenas they had for Costume Brawl.
It is, you can tell if you remember which ones they were :P
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Old Jan 22, 2008, 11:29 PM // 23:29   #428
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Quote:
Originally Posted by Eldin
GW2 will be on an entirely different engine. It will allow jumping, swimming, sliding, persistent worlds. Making it possible for any of this to run on the GW1 client would take a lot of time and effort - too much to be worth it.
I knew that. Now, in order to hide the fact that I got pwnd, I will stubbornly defend my position with this: [BS]Maaaybe theyre streaming stuff over NOW and then will somehow link the .dat files of GW1 and GW2 to transfer those files + HoM stuff over? [/BS] (Note: You win =P)


Or, what Silly Warrior said.

Also; those Destroyer hives look AMAZING!
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Old Jan 22, 2008, 11:34 PM // 23:34   #429
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Quote:
Originally Posted by stretchs
I would say the likelihood of them using gw1 engine for gw2 is about as likely as ANET giving us all 10 stacks of armbraces to make up for the duping fiasco.
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
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Old Jan 22, 2008, 11:46 PM // 23:46   #430
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Quote:
Originally Posted by dargon
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
QFT

Now everyone will make their posts saying, "ss or it didn't happen". That's why I didn't bang my head on THAT door again. They just won't listen.

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Old Jan 22, 2008, 11:52 PM // 23:52   #431
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Quote:
Originally Posted by dargon
Actually, as per the article in PCGamer all those months ago where they first announced GW2, they are in fact using the GW1 engine, with a large number of improvements added to it.
To correct you, they are using the GW1 engine as a basis, but it will be updated and heavily modified. Thus it would not be compatible with the older engine, and therefore all this nonsense of finding GW2-specific things on the GW1 .dat is absolutely hilarious.

I am not going to even go into the whole .dat /= engine idea, because technically, the "GW2 in GW1" ideas lack a technical understanding in the first place.

We are not seeing specifically GW2 designed things in GW.dat. What is the logic behind it? Why go through the effort and bandwidth to distribute it when it is uselessly sitting on our computers? At best it is something developed for Utopia that is being redone in the new engine, and is merely old code/skins/etc that isn't cleaned up.

*Head 'asplodes*
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Old Jan 23, 2008, 12:01 AM // 00:01   #432
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Quote:
Originally Posted by Aerian_Skybane
To correct you, they are using the GW1 engine as a basis, but it will be updated and heavily modified. Thus it would not be compatible with the older engine, and therefore all this nonsense of finding GW2-specific things on the GW1 .dat is absolutely hilarious.
Some things could be compatible, there's no way to know how they plan on changing that.
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Old Jan 23, 2008, 12:06 AM // 00:06   #433
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Or they are just using GW1 to alpha test certain ideas and concepts now so that when they release GW2 it's more streamlined...?

You know that if they release a big, new feature there will be loads of people going to Sardelac and 'suggesting improvements'. Better to test and streamline it now on GW1 and let people hack it to pieces than let GW2 have a bad review on a major feature right off the bat.
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Old Jan 23, 2008, 12:48 AM // 00:48   #434
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I am having loads of fun reading this thread!! although most of it sounds like alien talk to me.

Now I have to admit I am truly blown away by some of you guys... like HOW THE HELL do you remember where you have seen some of these things???

Quote:
Originally Posted by Rathcail
Pre-searing, by the waterfall:

btw I did remember seeing this somewhere.... now zooming in on the where I saw it is a whole new story.

<--speechless

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Originally Posted by Numa Pompilius
I don't know WHO but I know WHERE: on the pillars by the stairs just outside Serenity Temple.

(Since Serenity Temple is dedicated to Dwayna and Melandru, she's probably one of those.)
wow

like ... ok.... I need to pay more attention when I play and not focus some much on the red dots????

seriously, amazing!!
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Old Jan 23, 2008, 12:51 AM // 00:51   #435
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Quote:
Originally Posted by Shadow Kurd
Looks like roman shield:
I'd have to say Nordic, those are actually from Norn villages.
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Old Jan 23, 2008, 01:26 AM // 01:26   #436
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Quote:
Originally Posted by Aerian_Skybane
I am quite sure it would be ridiculous to develop a game on a new engine on an old engines .dat file...

Where is the logic in developing GW2 on a GW1 .dat file?
In the same way Blizzard has been using .pak format for most of their games, and Sierra used SGI and LucasArts used SCUMM, or the way database applications use SQL...

It makes a lot of sense. The .dat file is merely a file system. It's independent from game, and they can use existing servers for streaming updates (which isn't such an easy task).

But putting GW2 content on GW1 servers - no. Except for play-testing, which would, again, make a lot of sense. They have a game - to test certain things they don't need leet animations and high-resolution models, they don't need jumping to test auction house, they don't need new terrain to test questing and dungeons....

Re-use is the name of the game these days. It's simply impossible to make a financially viable game without it.
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Old Jan 23, 2008, 02:14 AM // 02:14   #437
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Quote:
Originally Posted by papryk

deleted land from NF or Utopia?
These are maps from the challenge mission with the corsairs. Dajhka Inlet.

Last edited by MsMassacre; Jan 23, 2008 at 02:53 AM // 02:53..
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Old Jan 23, 2008, 05:18 AM // 05:18   #438
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Quote:
Originally Posted by Antheus
In the same way Blizzard has been using .pak format for most of their games, and Sierra used SGI and LucasArts used SCUMM, or the way database applications use SQL...

It makes a lot of sense. The .dat file is merely a file system. It's independent from game, and they can use existing servers for streaming updates (which isn't such an easy task).

But putting GW2 content on GW1 servers - no. Except for play-testing, which would, again, make a lot of sense. They have a game - to test certain things they don't need leet animations and high-resolution models, they don't need jumping to test auction house, they don't need new terrain to test questing and dungeons....

Re-use is the name of the game these days. It's simply impossible to make a financially viable game without it.
I have to agree with Aerian- you're overestimating the compatibility of data. It's akin to saying that just because you can put both jpgs and mp3s into a .zip file, you can copy-paste bits of code between the two and still expect them to work.

(Or if you want a less drastic example, mp3 and midi- similar file type to the non-tech-savvy person, completely different data organization.)
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Old Jan 23, 2008, 06:51 AM // 06:51   #439
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Quote:
Originally Posted by MsMassacre
These are maps from the challenge mission with the corsairs. Dajhka Inlet.
Looks more like those two guild halls.

http://gw.gamewikis.org/wiki/Uncharted_Isle

http://gw.gamewikis.org/wiki/Isle_of_Solitude


At least to me...
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Old Jan 23, 2008, 06:59 AM // 06:59   #440
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Quote:
Looks like chests and some random items. I know of no chests in GW that look anything like these, though.
I think Ive seen at least one...keep in mind that these are diffuse maps made from UV mapping.
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